Just uploaded a new track using a couple of different Max patches I built for my generative music. Â The melodic material was composed by routing summed LFOs into coll objects storing scale content, then sent out to 3 external synth voices. Percussion is all generative as well using 8 different samples chosen every half-measure by Max from a folder of field recordings. The end result is a track filled with ambient pads and varied melodies atop glitchy IDMish beats.
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